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(+1)

This felt pretty polished and like a complete experience, especially for a jam game. I really loved the art style. I would have liked some more visual/auditory feedback during combat as the stats readout in the upper right corner of the screen moved really fast and I always had to pause to try to parse out what had just happened. (For example, a "hurt" sound when when the player takes damage and a little floaty number above the player sprite saying how much HP I just lost.) And if you wanted to keep working on it, I would love to see more random things in the map that can be stumbled on (a treasure chest full of useful items! a protected camp site that allows you to recover HP or stamina outside of combat! etc.) But, like, amazing work for a jam game. Congrats!

(+1)

Thanks for your feedback! And we love your ideas :D Our first idea was to go into a more resource managing/survival kind of direction but as it happens with inexperienced devs we highly overestimated our abilities xD And yes the fight is lacking some polish/feedback but we sadly didn't have enough time left. We will probably continue working on it for a bit when we cleaned up our current progress :D Have a great day and thank you for your extensive feedback and feature ideas <3

(+1)

Haha you don't have to tell me about overestimating/overscoping, I did the same thing and ended up with barely a game at all. I still think what you accomplished was impressive.