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Nerdine: The Last Keyboard Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #52 | 3.765 | 3.765 |
Aesthetics | #56 | 4.294 | 4.294 |
Mechanics | #72 | 3.706 | 3.706 |
Overall | #151 | 3.647 | 3.647 |
Theme | #176 | 3.765 | 3.765 |
Music | #216 | 3.412 | 3.412 |
Fun | #226 | 3.471 | 3.471 |
Sound | #326 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
No
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Comments
Thought the pathfinding in the map view when you click was well done and the turn based combat was engaging, nic job on the game!
Thank you :)
Absolutely stunning handcrafted pixel art! And I love the whole hex tile world map and character design. Great game!
Thank you and thanks for playing!
It was cool, but the boss kicked my butt because I ran out of items :o
It was cool, but the boss kicked my butt because I ran out of items :o
That sadly seems to happen with a lot of players. We will probably have to adjust or rethink the looting mechanic a bit. Thanks for your feedback!
Interesting exploration game! Nice art and mechanics. Maybe add more animations or effects in fighting.
Yeah the fight scene lacks some polish for sure. That's definitely something we will tackle in the near future :P Thanks for playing!
Beautiful aesthetics, soundtrack and lore. Only played in browser so obviously had a bit of hard time with the tooltips but that's on me for not downloading. I also had some minor bug when entering some of the areas (sprite flipping both ways) while some were entered immediately. Was a bit hard for me as I ran out of resources a few times but other than that it's a really complete and well rounded experience.
We never encountered such a bug but thanks for letting us know we will take a look into that. And thanks for your feedback!
Pretty cool game. Love the pixel art and the hexa tiles! Well done!
Thanks for playing!
Nice game. I am having trouble beating the boss. Keep on running out of bandages and syringe. Am I missing something? Any tips?
Thanks for the feedback! You are sadly not missing anything ... it's pure RNG we are still trying to figure out how to balance the game :D
This felt pretty polished and like a complete experience, especially for a jam game. I really loved the art style. I would have liked some more visual/auditory feedback during combat as the stats readout in the upper right corner of the screen moved really fast and I always had to pause to try to parse out what had just happened. (For example, a "hurt" sound when when the player takes damage and a little floaty number above the player sprite saying how much HP I just lost.) And if you wanted to keep working on it, I would love to see more random things in the map that can be stumbled on (a treasure chest full of useful items! a protected camp site that allows you to recover HP or stamina outside of combat! etc.) But, like, amazing work for a jam game. Congrats!
Thanks for your feedback! And we love your ideas :D Our first idea was to go into a more resource managing/survival kind of direction but as it happens with inexperienced devs we highly overestimated our abilities xD And yes the fight is lacking some polish/feedback but we sadly didn't have enough time left. We will probably continue working on it for a bit when we cleaned up our current progress :D Have a great day and thank you for your extensive feedback and feature ideas <3
Haha you don't have to tell me about overestimating/overscoping, I did the same thing and ended up with barely a game at all. I still think what you accomplished was impressive.
Damn this was good! One of the few games in the jam I spent the time to finish to completion which speaks for itself. Very impressive that you did all the assets - even more so that this is your first game. I love the map traversal and turn based combat. Amazing job!
Thank you! And congrats on beating the boss :D
This was awesome. The map navigation was great and the fights were cool. Balancing the healing and regen while trying to attack as well. it was well paced i though.
Thanks :) Happy that you enjoyed it!
Wow, this is a really nice game. Liked the story and weapon choices. Nice prototype! It was fun and I downloaded the linux version.
Could use some visual feedback when a round ends. A bit more about my stats what they do and how i have to manage them. I figured it out, but would be nice if the game would teach me how.
Great job!
Thanks for the feedback :) We will keep that in mind :P
Amazing work for your first game! You nerds really should be proud!
You can probably fix the scaling (and tooltip showing out of bounds) of the web build by setting the "Viewport dimensions" in the itch.io edit page to the same values you set in Godot on Project Settings -> Display -> Window -> Viewport width and height. Then maybe try checking "enable fullscreen" on itch.
Thanks! And also thanks for the suggestions .. if these settings take effect immediately then it sadly does not seem to fix the issue.
Really liked the vibe of the game, the overworld map was great :)
Thanks for playing the game and the nice words :D
I like the back story and nice art. =D
Too bad the tooltip for the weapons and items were mostly out of screen, so I couldn't really understood what is happening with the different weapons and items. And the words and screen is too small for me to play on PC browser.
Yeah that's sadly an issue with the browser version :( We sadly underestimated the time frame and started the testing of the browser version a bit too late :D And thanks for the feedback!
I like the hex map. The pixel art and sound also match the atmosphere!
Thank you for playing our game :)
art was really good, love the hex movement and combat.
Thanks for letting us know :)
I loved the aesthetics, pixel art is awesome, the puns in enemies names are greatly appreciated, game is very fun. Would love to have display of how many items you have and animations for attacks. Coudn't beat the rat :(
We planned for all of that and more but we sadly underestimated the time frame :D Thanks for the nice comment :)
Edit: You can actually see how many items you have but only on the downloadable versions :( We will have to look into fixing the tooltips for browser.
:3