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(1 edit) (+1)

Thanks for your comment!

This is a very early version of the game, and I'm planning to make a compass or some other way of finding quest objectives, but I could increase movement speed for the maze area.

If you have any other feedback or ideas I'm interested to hear them.

(+1)

I played a bit more, the speed is a huge improvement!! I just have a small note about the riddle - I'm pretty sure I know the answer (not gonna spoil it for others though) and no matter which way I input it, seems like the game doesn't accept it. I can only suggest either having very clear instructions before the input (ex. write only in small/capital letters, no 'the' in the answer, no spaces) or have several options that are the same answer but typed differently (which is a bit harder to implement). I think also the text in the beginning of the input could be messing things up;;

I do love the character designs so far, simple but very effective, plus the words in French are a sweet touch to the text and I think makes the dialogue more interesting that way. Also noticed that you fixed the 'being able to save from the menu' issue and that saves only come with the campfires, really love saving points like these as they make the game much more intense and have higher stakes. Overall I really like your game so far, can't wait to see how it progresses ^^

I made some more changes based on your suggestions.

The riddle answer box is now blank, and has a margin of error of a few characters to allow for mistakes.

Thanks again for your thoughts! Enjoy playing.