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(+1)

I may have played this wayyyyyy longer than I intended to... You have a very addicting game loop here! I love the premise and enjoyed your characters. I felt a little guilty saving up chips on some triangles and always forcing Geriatric Gary to ally while I betrayed him repeatedly. Just couldn't trust that guy!

The shopkeeper was a great touch too! I clicked and clicked and clicked! Is the unlocking true?? I wasn't sure after the use your imagination line.

For the most part, I enjoyed the music. The game over music was a little over the top for me though. You have my respect though for making the music yourself! A great start! The SFX were great too! Especially the character sounds. It brought a lot of life to them.

My only recommendation would be to make the change to the triangle's stats more obvious at the end of the round.

Thanks for an evening of fun!

(+1)

Thank you so much! It's really validating to hear that the game loop was addicting. When you're in the weeds it's kind of easy to lose sight of whether something is actually fun or not. As with my previous game jam entry, I'd love to revisit these concepts when I've built up my skills a bit more.

Making the music was a fun afternoon. I had a bunch of free time but wasn't feeling like working on the game proper, so I thought it'd be fun to try and make some themes for the bigger personalities in the game, and that sort of ballooned into making themes for everybody and tracks for specific screens. I have zero experience with music, so I know it's a little rough, but I'm still proud that I was able to fully implement music into every screen of the game. The game over theme was either the first or second one I made and I'm definitely not super fond of it either. I do genuinely think that the shopkeeper theme is kind of a bop though. I'll have to figure out what the next step is for making music if I want to make my own tracks for my next game, too.

The shopkeeper thing was a troll, sorry! I thought it might be a little mean, she was meant to be a sort of prankster character. I did think about actually implementing different characters with different tactics but that seemed like it'd be overscoping. But now that the competition is over that might be a fun idea to revisit! I think I'm satsified with where the game is at for now, though. And I'd like to work on something a little bit more presentable in terms of art.

I had little number indicators for stat changes on the to do list until the last week.  Kind of just fell by the wayside. Wouldn't have taken that long to implement since I sort of already had that for spending chips.