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Sawyer Stanley

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A member registered Jul 01, 2023 · View creator page →

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I'm glad you posted this as it's a fun idea! I did notice the AI reeeeeally likes throwing rock which I'm sure says something about their personality.

Look forward to seeing more of this game!

I'd like to play more of this if you decide to continue the project. I wasn't too sure about what to do when I started, but once the fighting broke out, I was dedicated to conquering all of the lesser animals with my penguin army. Especially the beaver. Who said it could bring an axe?? If you do continue developing this, I'm most excited to find out what it will sound like. I think there's a lot of room for whimsy there.

I like the idea that was mentioned to be able to swap who is leading instead of the rotating. Maybe then one could only use a character's abilities while they're in the lead. I'll add that there were some colliders missing or not working quite right for me. I walked through the wall at the end of the level and ventured into the void beyond.

Nice particle effects when the bullets hit the enemies!

I may have played this wayyyyyy longer than I intended to... You have a very addicting game loop here! I love the premise and enjoyed your characters. I felt a little guilty saving up chips on some triangles and always forcing Geriatric Gary to ally while I betrayed him repeatedly. Just couldn't trust that guy!

The shopkeeper was a great touch too! I clicked and clicked and clicked! Is the unlocking true?? I wasn't sure after the use your imagination line.

For the most part, I enjoyed the music. The game over music was a little over the top for me though. You have my respect though for making the music yourself! A great start! The SFX were great too! Especially the character sounds. It brought a lot of life to them.

My only recommendation would be to make the change to the triangle's stats more obvious at the end of the round.

Thanks for an evening of fun!

Just after reading the title of the game, I was excited to try it. Cats are great! The cats in this game were fun and seeing them get the zoomies every once and a while was a treat.

I can see this game getting pretty chaotic (in a great way!) as one upgrades their space and stays open for longer. I think it would have been fun to be able to decorate the space prior to opening for the day too. It was fun to see the cats smack around the ever-present plant until it disappeared, so I'd love to be able to add more of those destructible objects. One the topic of destructible objects, sometimes I would miss when food, a bed, or litter disappeared. Maybe making that more obvious could add to the frantic-ness as the player progresses.

I did run into what I hope is a bug. I turned a massive profit on my third day and upgraded the wazoo out of everything. I then still had loads of cash left over to purchase plenty of items at the start of the fourth day. But no one showed up... I just jammed out to the cool music for 6 in-game hours before they evicted me for not being able to make rent. I suppose I've learned a valuable financial lesson, but after business booming the first 3 days, having nary a customer on the fourth was a game-ending bummer.

That said, I had fun with the little furballs for the first 3 days.

This RYB to memory premise is really cool! The story is engaging as well. I read on the itch page that you plan to add to this game, so I look forward to learning more about the story. 

The music set the mood, but I think some sound effects could've helped a lot too. For example, picking up the whisk and hearing the sound of someone whisking something. Or when switching between RYB, hearing a sound that also invokes the mood that goes with the colour/scene would be nice.

The objects weren't too challenging to find. When first looking around, I expected to be able to open some cupboards, the fridge, and so on. Having some items that are interactable but not the object to find could be a way tell more of the story too. 

During the conversations, it felt off to press next on the player's text box when the other person was speaking. It was nice to be able to keep the mouse in the same spot but maybe just let the player click anywhere to advance the text?

One other thing would be that having some kind of visual indicator that the player's mouse is hovering over a button would be nice.

Well done overall! I bet the artwork took a while to draw.

This was fun! I especially enjoyed the artwork and sound but the art takes the cake for me on this one. Also, unless I missed something, the art is where the theme was mainly satisfied? I think it's also worth mentioning that your tutorial was very clean and lead into the game nicely. I was a little intimidated when reading the controls from the itch page but they were pretty intuitive after the quick tutorial. Props!

I didn't have much difficulty getting to the end. My team of a couple of swashbucklers, a couple of archers, and a priest were more than effective. There were a couple of occasions that the swashbucklers got stuck behind the ranged units and couldn't figure out how to walk around/through the crowd.

I think panning the camera with WASD would have been nicer if I could hold the key to pan instead of mashing the keys to look around. I tended to use the mouse when panning left and right but could not pan up and down with the mouse. That may have been from the web player not showing me the whole screen maybe? Not sure, but thought I'd mention it just in case.

**SPOILER STUFF AFTER THIS**

I was anticipating a big throw down at the end of the last level when I couldn't see the exit. It felt like a "here comes the boss" kinda moment and could've rounded off the playthrough and let the player verify they have composed a strong squad.

The ending was sad. I worked hard to free the people! But the splash of colour was pretty awesome.

Overall, I enjoyed this game. Thanks for sharing! 

Just finished typing this and noticed a couple of things were already said... Sorry for the repetition!