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(+1)

Fun concept!  Consistent aesthetics.
But i sadly mostly die when a platform spawns too far away.

Totally agree. Platform spawning may have been too random. When making a platformer, I probably should have focused more on a players skill level (which can be improved) rather than RNG. That way, highscores are always made by the player's skill and not how lucky they were.

Thanks for the comment, it's given me something to think about if when making platforming games in the future.