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I love your graphical style. The soft shading and palette choice, and laser beam vfx and boxy aesthetic, they all come together just right. You're a pro in this department.

I think your tutorial / the player's first 60 seconds is the weakest element here. I tried to read your tutorial a couple times but I have to admit my eyes kinda glazed over. Miles better would be a short, structured scene that introduces players to each core element of the game one by one before turfing them to the main scene. I would also start the player with the double jump or like, a little hover backpack for this guy would be cute, right? It would make the platforming way more forgiving and encourage freer exploration.

All in all, very well done! A fantastic entry and big undertaking for 1 man in ten days and certainly one of the most impressive projects I've seen in the jam so far. 👏

Thanks for your feedback - yea, as I have said I think the player onboarding is poor and the "tutorial" was a quick effort of trying to give players a hint on what to do, I proper tutorial in a safe, less time pressured space is planned.

Adding the double jump from the start is a good idea and one that I will try - I like the idea of the power curve that the player is on and the feeling of cooooool when they get some of them, but I may have taken away too many things :D.

I originally wanted each upgrade to add to the player model (like risk of rain) but had no time to model all of them....

Thanks for playing and thanks again for you kind words <3