Thanks for your feedback - yea, as I have said I think the player onboarding is poor and the "tutorial" was a quick effort of trying to give players a hint on what to do, I proper tutorial in a safe, less time pressured space is planned.
Adding the double jump from the start is a good idea and one that I will try - I like the idea of the power curve that the player is on and the feeling of cooooool when they get some of them, but I may have taken away too many things :D.
I originally wanted each upgrade to add to the player model (like risk of rain) but had no time to model all of them....
Thanks for playing and thanks again for you kind words <3