Some other points:
Totem monster has 130 HP
Neutral attack, both variants of crouching attack and air attack destroy moving projectiles.
if you hold forwards while doing crouch attack, you will do a 6-hit version of the attack. Aside ffrom doing more damage, this move is worse in almost every way, longer endlag, it is less safe if the opponent blocks, it has less combo potential. But totem monster really struggles with presssuring an opponent up-close, so this attack might help you mix up your pressure every once in a while.
you can also use up attack as a combo starter (when its going down). up attack > (you have plenty of time to do anything) > jump > air attack > anything you would normally do after air attack such as doublejump cancel or neutral attack.
If you land with air attack before the hitbox comes out, you get no landing lag.
Super attack breaks projectiles, so if your opponent uses a projectile at a distance, use this move to instantly grab them and take no damage.
Down air attack (totem stomp) can break shields really easily, this is a very good tactic if the opponent is blocking your super attack.
Tips for fighting against totem monster: totem monster's attacks are really unsafe if you block them, so instead of rushing at it from a distance, try slowly approaching it while blocking every so often. once you're pretty close, totem monster's only safe way of hitting you is his crouch attack, however, this attack is extremely vulnerable to jumping attacks.