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Uhm, so I won on my first try :)

Okay, but I played it again and saw the image and stuff. If that’s what you are going for, then you should lower the main music and maybe even use something slower. Try giving the image a zoom effect, even if it’s super light, that should give you a much better effect for what you are going! You could even flash it and stuff, but maybe that would be too much so probably don’t do that, at least not something you’d give in my hands to play :)

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What you do you mean by "flash it and stuff" I very interesting about it. 

I making a Horror game but still the jumpscare s*ck and It is the main problem. 

I would like listen your idea and maybe, if you want, if you have free time, PLS  you can test my prototype horror :) 

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I mean, it’s not like I’m a horror expert. I actually try to avoid those for the most part (yes I’m weak, so I’d have to refuse the prototy, sorry).

All I can talk about it from a game dev perspective. In a horror game, imo you want to evoke a strong emotion in someone. Usually fear, but you can heighten that response with tricks. Like humans don’t like it when someone is jumping on them, that’s why I suggested a zoom in. The light flashing is also an attack on your eyes/brain and would be perceived as threat. All of these small things add up. However, some people will call that cheap, and it’s not like it’s the only thing. I assume a better way would be to prepare their subconscious by doing slight shifts of visual or music. Show them things that are out of place. Even if it’s subtle, players will pick it up subconsciously and will be on alert, which is what you want. You want to have a build up of tenseness, that you can then break it up with a jumpscare.

Again, I may seem like I know what I’m talking about, so take this with a grain of salt. I’m sure you can find better resources for this.

thx a lot, It's a shame you can't play my game :(