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A member registered Oct 07, 2019 · View creator page →

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I do something similar, but more for good/feasable ideas that I collect in a special trello. I have been doing something similar with art over the last months, but yeah, that’s something I only recently started doing more. I’m definitely a bit impatient because being older and forced to make money and stuff, you know? lol But yeah, you learn stuff each step you take, worst thing you can do is to stop for too long. You need to keep going and trying etc.

You definitely seem to have figured it out, keep doing your thing!

And yeah, that’s what I thought about skillshare. I think I’ll skip on it for now, I have a hard time keeping up with gaining more info vs doing my projects right now.

Thanks for the follow! Honestly, I barely use twitter currently. Before, I used it as a way to get out of my head and fight perfectionism. But I have been getting some success with my projects recently, so that’s what I’ve been focusing on. Most of my followers I got passively through that lol, I feel kinda bad for not being active, but I’m doing my best. Just to illustrate how bad I’m with it, I didn’t even know I had 9 followers here on itch.

My main issue is usually that I don’t want to post things that won’t connect with people or are useful to them. But I think you can see a common thread here lol, I’m still bad at the whole perfectionism thing. I’ll have to work some more on that.

Oh well, thanks for the encouraging words! And good luck you to, but I’m sure you won’t need it ;)

Oh! Thanks for the in-depth reply!

Yep, VR is why I got into game dev in the first place! I feel like I would’ve learned a lot more by now if I didn’t. Building things for VR is a lot more time consuming and there are less resources to draw inspiration from. But hey, I’m not giving up that easily lol I definitely want to learn as much as I can.

Not to mention, I started doing this whole game dev thing a bit late. So I definitely share your sentiment. I’m on the older side now and some younger people are just waaay to talented… I always tell myself that there are things that only I can do that people who are super talented cannot or won’t do. So that’s what I focus on!

I tend to be practical, but I think that’s why I’m having issues with art. The way my brain works is: If I spent my time on something, it better be useful and worth it. But often, I find art is the opposite and more about wasting your time until you get good results. It seems like it’s better to do a ton of things and then remove what doesn’t work, even if it feels like a waste. I definitely have to get over that more.

Your inspirations are all very interesting, especially that “Choose your deity” song, that’s sick looking and I’ll definitely put it somewhere as refernce myself.

My brain still gets confused about how you managed to actually combine everything in such a way though. I do think it’s all about experimentation and understanding what you like. I feel like that’s another thing I have trouble with. I need to make a lot of cringe and bad things to get to where I want to be, but it’s rough. There is a lot of hesitance on my side that I need to work on.

I do think that you are on the right track with just doing your thing, especially making that youtube video will probably be useful to yourself and other people. It’s how I got to the small successes that I had in the past, whenever I could just let go and do things.

Well, either way, that would be it from me. The last thing I’m curious about: Is skillshare actually worth it? I saw it advertised a lot, but my immediate reaction is that it’s not useful because of how much money they put into marketing. Maybe I should check it sometime.

Whoa, this game is phenomenal!

Not sure if this is something you want to talk about, but I’m really curios about your thought process on how you came up with the visuals.

I’ve been getting more into art myself, but it has been an uphill battle for me, I’m not very gifted. From what I understand, it’s mostly about finding references and other people’s work you like, and then incorporating them with your own flavor. Is that what you did? I’m curious if there were any inpsirations you had in mind while creating your visual design. I really love the black on red with white background (look at my profile image lol).

It shows that you made the art yourself, it just feels right. And I was surprised there was more going on with the story elements as well. Good job!

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Oh wow, really interesting style you managed to do here. I love these sorts of environments. The game is honestly solid. Love the narration especially, good job.

Minor complains would be stuff like UI being a bit over the place. Also the player feels very short which makes the beam difficult to aim sometimes. The shroom powerups are unclear about their effect. Not sure how I’d fix it, but currently you just pick them up and hope they last long enough. Most of this can be easily excused by it being a jam, and you focused on everything that’s actually important which was the right decision imo

Damn, I like that you got a whole action sequence going on here. Definitely feels a bit ambitious, but hey, you made it work even if it’s rough around the edges. Good job!

Didn’t except to get sucked into it as much as I did. I still couldn’t figure out if there is more to the third stand though, so a bit disappoitned, but this is more as a player and not a dev :)

But yeah, overal a nice unique game with interesting visuals and story! Good job!

Oh, I did play the very early version on discord! You managed to tie in the game very nice with the new enemy types and upgrades. Good job!

You might want top do pitch shifting for the crossbow audio. I have been using it everywhere and it’s a very simple way to break up the monotomy of certain sounds that are more spammy like that.

Thanks for playing again! I saw the recording and it was very useful.

Appreciate it! I love seeing recordings, it’s very useful. It’s definitely more of a “nostalgia style”. I wish I had the skills to do it in 3D, but I feel like it’s difficult to achieve a similar look even if I had those skills.

Thanks!

I heard this a few times now which I find odd since I don’t mind the silence. I think I should’ve put in more ambience in the background though, I wonder if that would be a good substitute for music? Either way, thanks for the feedback, this is why it’s good to get other people’s opinions.

Hmm, I don’t plan on doing much more with the game in the foreseeable future, probably move on to other things is what I was thinking. So yeah, I feel like it would make your work go to waste.

I mean, it’s not like I’m a horror expert. I actually try to avoid those for the most part (yes I’m weak, so I’d have to refuse the prototy, sorry).

All I can talk about it from a game dev perspective. In a horror game, imo you want to evoke a strong emotion in someone. Usually fear, but you can heighten that response with tricks. Like humans don’t like it when someone is jumping on them, that’s why I suggested a zoom in. The light flashing is also an attack on your eyes/brain and would be perceived as threat. All of these small things add up. However, some people will call that cheap, and it’s not like it’s the only thing. I assume a better way would be to prepare their subconscious by doing slight shifts of visual or music. Show them things that are out of place. Even if it’s subtle, players will pick it up subconsciously and will be on alert, which is what you want. You want to have a build up of tenseness, that you can then break it up with a jumpscare.

Again, I may seem like I know what I’m talking about, so take this with a grain of salt. I’m sure you can find better resources for this.

Uhm, so I won on my first try :)

Okay, but I played it again and saw the image and stuff. If that’s what you are going for, then you should lower the main music and maybe even use something slower. Try giving the image a zoom effect, even if it’s super light, that should give you a much better effect for what you are going! You could even flash it and stuff, but maybe that would be too much so probably don’t do that, at least not something you’d give in my hands to play :)

I used some vector math to lerp them in front. Then I lerped them (but faster) right in front of their face. All done in a sipmle coroutine.

Oh, I saw you do this on discord! As expected, this is a very “focused” game, you got everything it would need. Very polished too. I like that it gradually becomes more difficult, making it a complete game. I don’t think I can even criticize anything. Good job!

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Simple and sweet game with nice execution! It’s not the next dark souls, but this type of project is what I wish I’d have done when I was starting out! I bet you are going to learn a lot more faster than me lol Good job!

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Glad you enjoyed it!

Yeah, clarity is probably my weakness here. Honestly, my first time trying something like this. Not sure how to balance mysteriousness with confusion. Probably a matter of playtesting more and trying out things.

Oh, the ending? That’s true lol although the game is supposed end at the point so should be fine.

Thanks for playing and reaching the end!

Thanks for playing! I did want people to figure out things by themselves, but I’m confliced because I also don’t want it to be annoying. Not sure which one it was for you, but I do think this type of game would require more iteration. And more experience on my part probably.

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Wow, this was actually pretty cool. I did need to go past a lot of annoying trial and error to figure out what I have to do though. I love that you had a tutorial at the start at least, don’t know if I could get into it without. But yeah, some recipes are annoying, double so for the Speel Book unlocks. Seems like you have to go back and try out every combination to get it. I feel like you could’ve just unlocked it for the player to make it less confusing. Guessing can be fun at the start, but it’s not when you already went through everything and now have to do it agian. Other than that and some of the few bugs that you already are aware of, this is pretty crazy how much you managed to do in the time frame. Definitely deserves more vots. Good job!

Oh nice! The game is simple, but you gave it enough polish and challenge to make up for it.

Very solid, don’t even have much to say. Like, there are some issues, but overall just nicely executed. Very nice art too.

I like that you have an actual story and vibe to it. Great idea and execution.

I agree with people before me about the controls. I think the issue is that’s it’s hard to react to things happening to you. I see two options.

Either you enable mouse movements, but then it would be less “hardcore”.

Or you could try zooming out a bit more and make the light cone bigger. This way, you could plan out your actions a bit more instead of having trouble steering your character out of danger that suddenly appears.

Otherwise great game job, I can see that you put in a lot of stuff in it in such a short time.

Ah, you’re supposed to bring them back to the chalice! Sorry for the lack of clarity.

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Thanks for playing!

Glad the tips helped, I did get the feeling that it might be a bit too confusing. I didn’t really have time to playtest with actual people, so I just wrote the instructions down.

And yeah, making it horror was never really the intention. But one thing lead to another, it just fit so well to make it more horrory (probably not an actual word). So I’m also more than fine with the amount of intensity it is. I get too scared to play actual horror games myself lol

EDIT: now that I think about it, I should’ve just pasted the instructions in side the game…

THANK YOU! lol

The salt stuns the angel for 5 seconds, which I feel like is enough. You’re supposed to kil the larva with it, which I think I wasn’t super clear about, sorry.

Just making sure, but did you manage to press E on the altar? It should get rid of the angel and go into the next phase. The salt is more so for the larva.

Yeah, clarity about what to do is something I was concerned about. Definitely could’ve done a better job guiding the player. I think I should’ve add the “Press E” info on the screen instead of on the objects.

Oh this is great! This looks like something I’d try to make tbh Great work with the visuals and the systems.

My only complaint would be that you have to wait forever to see any enemies. I thought the game broke or something at first. I can imagine it being easy to see enemies from afar without the fog, so maybe that’s what cause this issue?

Also, very minor thing, but the font is difficult to read. That font is better for titles, but actual text blocks should probably have something else.

Really well done! Everything feels nice and works well together. The environment changing over time really adds to it. I’m not good with horror though, so I looked away at the end lmao (despite having made a light horror game myself, but oh well)

Also, I’m going to yoink some of those assets packs for some future projects, if you don’t. They are great! I can tell you took your time going through them and making sure it fits in well. Nice job!

Awesome! Thanks for praise! If people really like it, then I might attempt to make more things like these. We will see though, there is already so much I’d like to do.

What a silly little game. The visual is definitely where it shines.

I agree with the person before, I think the sword enemy just has too fast of an animation. You could just make it half as fast and it might be fine already. Or better, give it an anticipation animation, so the player knows when to step back.

Overal, I think the animations is where you can get the most improvements here. They are very important for an action game like this, so if they timings are not right, the players will feel frustrated and give up.

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Very nice. I beat it! Didn’t expect it to be reverse tower defense, very cool concept and solid execution.

I do think there is some kinks in the design though. Namely, you are incentivised to spam basic units way too much to gain money. Once you realize that the more you spam the more money you get, the game becomes easy. Not sure how to fix such a thing, maybe someone with actual design experience could give you actual advice.

But yeah, otherwise, the game has a ton of content for game jam, good job! And extra points for including a ton of extra things like the glossary for the all of the game’s mechanics.

Oh, I think I remember the inspiration for your game, just don’t remember the name. But you did you a nice job with this. One thing I’ve noticed is that the shadows might be a bit too dark. I don’t use unreal, but can you change the shadow color to something like blue? I bet it would looka a lot nicer. Otherwise, great job! I bet you cold expand this outside of the jam and get something pretty nice.

Nice! It’s my first time doing anything spooky tbh, and glad to hear it had an effect!

I am a bit concerned it’s too easy, but better than being frustrated an confused about what to do imo

I mean, the cutscene were great. I’m sure the experience will help you figure it out more in the future.