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i didn't quite get the ranges mechanic. does it mean how far the guess is from the target? it looks like always betting on 3 will win everything that's not hard.

it also got me thinking about the street origins of the craps. i think that dice-light systems are ok for streets and public spaces if executed well. my group actually tried Cairn on the go, but it required a little too much dice. Did anyone tried EZD6 on the go yet?

Sorry if that’s unclear. The range is the range of numbers you and the GM are choosing from on your fingers. So if the check is mild, you’re both choosing 1 or 2 fingers and revealing. If you chose the same number as the GM, you succeed. 

oh, so it's how many fingers, not what fingers lol. 

so it's 1/n chance to match for people who's fingers are as random as dice. i'm new to probability math and it's riveting. 

i instantly thought of a tiny glass jar with 2d4, 2d6 and 2d10 to mimic same chances to match