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That's a great effort considering you had so little time to work on it. The car has a ton of oversteer even at low velocity, so it felt more like trying to drive a GTA car with flat tires, but I'm sure you'll be able to tweak the physics to achieve something a bit more realistic. Cool stuff!

(+1)

Thanks a lot. Yeah, I wish I had spent more time, but you know life happened. I know the drifting ain't that great, takes a while to get used to it. I'm working on the game as we speak (not just the physics of it). I have some plans as to how to expand it and make it more fluid and modular, but of course that's not up to any game jam's time period.

FYI : I was not aiming for super realistic drifting, although I'd love to make it more fluid as I mentioned before. Having coefficients of modular parts that accomodate different driving needs and behaviors, but that will require more testing and tweaking and so on. 

Thank you kindly for your feedback :)