Thanks for the feedback! I will make sure to incorporate it in my next game jam!
Yeah, sorry about the colliding stuff, I struggled on grasping the colliders and how to adjust them (it was my first time ever using unity) so I was learning new things like tilemaps and colliders and camera manipulation etc at the same time while making my game.
The reason the collision feels off is because is because instead of using actual colliders because I just added a max Y position and a min Y positions so that it couldn’t move past that position. And the reason I did that was because I couldn’t figure out how to have 2 rigidbodys and still have them be able to touch eachother, so I will be learning a lot more this summer and hopefully be able to make games as good as yours!
If you can link me a good tutorial on how to make good collisions that would be appreciated.