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Update 000.54 Big One


First of all, we will list you the current tasks for a programmer. Some of these tasks have already been completed, but we just want to keep you updated on our work.




1) Insert a new background before the phrase “haunted me all my life” (00001 - Inside the Train2.png)


(Enable background changes depending on the endings received. Folder “window variations”. IMPORTANT – Each picture must overlap the previous one.)


2) Create a jitter effect (up and down) 


3) Add a soundtrack that loops until you exit the train


4) Add musical accompaniment before entering the city of Akunagi 


5) Replace the background of the Timon station (change the color to bw 00002 - Timon City Station 2)


6) Replace Woods 05 with Woods (D – Day) 00005 - Main Woods (D)


7) Add forest sounds


8) Replace the gate BG


9) The mind interface is empty (looks like a standard one), and the eyes are flattened. On the loneliness button, the interface of Reason pops up, they need to be changed... or just renamed to Standard and Reason. Loneliness does not change the interface 


10) In the gallery you need to display the image on the full screen with the ability to return to the menu


11) There is incorrect text in the “my body” tab. Your text should be different, if not, tell me, I’ll send it


12) The "letter" English version - you can’t go out there without escape 


13) The time in Save menu looks terrible, maybe... make it white and put it down. Or throw away your ideas, but everything is nice here except the date. Too modest and strikes the eye as “clumsy”.


14) Put the same cross on the backlog that was in Jeannette’s Letter or something that we had 


15) I still don’t hear any music in the reading itself


16) Return the “standard” interface design, notepad, etc., until the necessary points have been accumulated (At startup, the interface of reason prevails)


17) If you enter the journal from a dialog box, when you click “back” in it, it does not throw you back into the game, but back to the Pause menu


18) Turn on music on the escape menu and notepad (There is still silence in the jprnal menu)


19) Collins stopped blinking completely)


20) Change the background to the meeting of guests. Evening comes when it comes according to the text. 


21) The music disappeared completely after the scene with Collins.


22) Loading and saving in the dialog box does not work


 Next, we have another idea that we will try to implement and at the same time share our impressions.


  Considering that the background artist has temporarily fallen off, we are revising the backgrounds she painted. Some have already been redrawn, some are still to come.

 In fact, in connection with this, we have new questions regarding stylistics... but more on that, perhaps, later.


 Now the most important thing we came up with is a window on the train. Previously, the very first thing the reader saw was the carriage compartment, but initially we planned to make a view from the window. This is what we have returned to for now.

 The bottom line is that we wanted to again add variety and highlight the individuality of each player. Therefore, for each ending received, the view from the window will change. Various interesting elements will be added there, which will eventually form a complete picture. Not the most pleasant, it should be noted. But still.

 How will this highlight your personality? Very simple. Among all the 20+ endings, we don't know in what order you will receive them. Therefore, each player will have his own picture outside the window. Some will look gloomy, others will look hopeful. And so on.


 Of course, all this is in simple terms. There is at least one route that will open only after completing the previous ones, not to mention the epitaphs… so you will definitely have Your Personal History in front of you.


 Let's attach here a couple of screenshots with updated backgrounds and a tree that will appear outside the train window only if you open the real ending of one of the characters. Otherwise this tree will be dead.




By the way, we are updating the backgrounds by creating their morning and evening versions at once, since in the “Town”, as we have already said, you will have three times of a day.

- Regarding editing, everything is the same as before. The text in the main language has been completely edited and is now at the stage of endless, unnecessary polishing. But, we still expect most of the sex scenes from the editor.

 - In terms of the artistic component, everything is quite difficult. We only have the main artist left, who has to do all the creative work in addition to the main game design.

 - With sound and music, everything is quite calm. We're just working with it while testing the alpha version. We are slowly inserting sounds, music, speech, and editing some things. Now thoughts about creating an English voice-over are again appearing, but alas, we are not up to it yet and there are no funds for this issue.


Finally, we have extremely strong and unpleasant suspicions. Alas, we are not yet able to add new members to the team, the war in Ukraine continues, so we are unlikely will be able to release the game in 2024.


It is worth noting that working in the current conditions is very difficult. The minimum to speed up the development process is money. If we do not receive financial support, then we can only hope that there will be people in search of experience, in the person of artists, unity programmers, assistants, visual editors, sound engineers, and so on. Don’t get me wrong, we can do it all, but we have two hands, not to mention the fact that each of us has our own profile. We can only achieve quality if everyone works according to their position.


Peace!