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Thank you for the kind comments! It was far more challenging than I expected, but it also ended up being very fun to figure things out. The different control scheme is a great idea, I’ll definitely use that in the post-jam update. There was mouse support but getting it to play nice with the keyboard resulted in lots of bugs so I ended up cutting it in favour of the cursor based input. The visual confusion is something I only realised towards the end when I was showing the game to other people, so it’s definitely something to fix post-jam, hit flashes and stronger animations are a good idea!