Really great work! It was a little confusing figuring out what each tower did, I feel like if I had played PvZ more recently than… 2009??? lol that maybe it would have been more intuitive. Great game overall, it definitely makes you feel smart if you can greed out the opening just right to sail through a level. Really cute art overall, though I think the Spring tileset felt a little busy, mainly the pink bits/cherry blossoms? that look pretty but visually command a little too much attention. I really disliked the sound of the enemies getting hit, sounded too much like clipped audio/noise, and found the money gaining sound to be a little harsh. Also noticed it was cutting out a bit at times? Maybe polyphony settings were low on one of the audiostreamplayers? one thing that could go a long way is throwing the sounds onto an AudioStreamRandomizer instead of just AudioStream - even if you have just one sound, you can set the pitch variation to like 1.05 and that way every time a sound effect plays it sounds a little bit different. :)
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thanks for your in depth feedback, it's much appreciated! We definitely plan on adding a tooltip to describe what each tower does, especially since that's the main comment we have been getting. We also want to balance the towers/enemies a bit better once the jam is over just so you cant greed ~too~ much. I understand your thoughts on the tileset too... it's my first time doing pixel art so I'm still learning what works and doesn't work for people's eyes (i just think "oo pretty!" haha). I learned a lot through this experience and hearing people's feedback! We also will have to try out the AudioStreamRandomizer strat, because it sounds like it could be really useful, so thanks for that tip too! Thank you for playing our game! :- )