The tactical RPG gameplay works really well, amazing job! Controls were really easy for me to pickup since I'm a big fan of the genre. With more enemies spawning which you mentioned was intended, it really does feel like a true "last stand". I love the concept of seeing how many enemies you could hold out against. My only minor issue was that I was playing fullscreen and every time I hit escape to back out of a menu it would cancel fullscreen, that's not a good key binding for webgl builds. This was a great submission! I'd love to see it expanded upon!
Viewing post in The Great Invasion jam comments
Thank you! Ah I didn’t think about the double binding of escape, that’s a good point! I was always testing it in the Godot editor or standalone, so it wasn’t an issue there. I’ll be rethinking the control scheme as a whole so it’ll be a good opportunity to try and sort this out too. I’ll definitely be coming back to this game since I had so much fun making it and want to explore the mechanics further.