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(+1)

Feels really good to play on controller. It feels satisfying to hit enemies because of the good visual and audio feedback, and aesthetically I'm a big fan of the look and feel of older games which I think your team have captured rather nicely. Overall I really like it, although I am curious what the function of the crouch was supposed to be as I never figured that out.

To be honest, I'm not too sure what the slide was meant for either. The lead developer told me to add crouching sprites and I programmed in the crouch, then he later told me to add sliding sprites, so I replaced the crouching sprites with sliding sprites. The crouching sprites end up going unused for this reason. Maybe he had plans for later on that weren't communicated, but I didn't have any ideas for the slide either, so it's kinda just left in as an unfinished mechanic.