Feels really good to play on controller. It feels satisfying to hit enemies because of the good visual and audio feedback, and aesthetically I'm a big fan of the look and feel of older games which I think your team have captured rather nicely. Overall I really like it, although I am curious what the function of the crouch was supposed to be as I never figured that out.
Viewing post in Saigo Stand jam comments
To be honest, I'm not too sure what the slide was meant for either. The lead developer told me to add crouching sprites and I programmed in the crouch, then he later told me to add sliding sprites, so I replaced the crouching sprites with sliding sprites. The crouching sprites end up going unused for this reason. Maybe he had plans for later on that weren't communicated, but I didn't have any ideas for the slide either, so it's kinda just left in as an unfinished mechanic.