Play SaigoStand
Saigo Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 4.125 | 4.125 |
Music | #65 | 3.750 | 3.750 |
Sound | #94 | 3.500 | 3.500 |
Fun | #95 | 3.750 | 3.750 |
Overall | #104 | 3.750 | 3.750 |
Aesthetics | #118 | 4.000 | 4.000 |
Mechanics | #143 | 3.500 | 3.500 |
Story | #212 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
No
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Comments
Didn't seem to work for my controller, when I played in the browser (Probably more down to my setup than the game itself), but despite that, I had a blast! Love the Game Boy Colour-esque graphic style, the satisfying feel of the Sword slicing and the relentless-ness of the enemy! Just goes to show that you CAN bring a samurai sword to a gunfight! Brilliant! :)
Feels really good to play on controller. It feels satisfying to hit enemies because of the good visual and audio feedback, and aesthetically I'm a big fan of the look and feel of older games which I think your team have captured rather nicely. Overall I really like it, although I am curious what the function of the crouch was supposed to be as I never figured that out.
To be honest, I'm not too sure what the slide was meant for either. The lead developer told me to add crouching sprites and I programmed in the crouch, then he later told me to add sliding sprites, so I replaced the crouching sprites with sliding sprites. The crouching sprites end up going unused for this reason. Maybe he had plans for later on that weren't communicated, but I didn't have any ideas for the slide either, so it's kinda just left in as an unfinished mechanic.
good job
Fans of Hack and slash would enjoy it. I enjoyed the slug fest. Responsive controls and a very nice experience overall. Keep up the good work :)
Really nailed that old school NES era games look and feel. Kinda like a Zelda Ninja Gaiden.
Thanks for your appreciation! Fun fact: It's more specically a Game Boy Color styled game since the vertical resoultion is 144 pixels and the music and menu sounds use the wavetable channel (unlike the NES' triangle channel), as well has hardware pitch sweeps for some sound effects. They're just tehnicalities at the end of the day though. Thank you very much for playing our game!
This was a fun game!
Satisfying action, and loved the art direction.
Also, kudos for supporting the controller. It really is the way the game should be played IMO.
Artist / Sound Designer here, I'm glad you enjoyed the art! It's pretty much my first time doing 8-bit pixel art; most of what I've done before was 3D stuff. Thanks for playing!
Thanks!