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Thank you for the comment, I had as a goal something grander than what was delivered but due to time some implementations that I have already done today and I have more experience were not possible to do within the time. One system that I implemented after the delivery of the game was the generation of enemies randomly on the map, as I was going to generate this implementation the game I played allows as an escape to drag the mobs, another implementation that was added was the dash, as the current game I did not complete  due to this factor slows down the mobs for a movement that was possible to complete, because in tests it was deficient, in relation to the death of the mob I chose to let the dust cause damage when breathing but I believe it didn't please the choice, even so I appreciate the comment.