Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

We were using Fmod for this project and we hoped to have dynamic music that shifted as you moved between more peaceful locations and more action-packed ones. Unfortunately, it just did not work out with WebGL and we had to pivot to Unity's much more barebones solution for music, making it feel more static. But I think we will go back to the dynamic solution and develop primarily for Windows if we keep going further with the project. Thanks for checking us out.

(+1)

Ah, that explains it! We’ve also had some issues with WebGL version of our game, but mostly with UI and performance