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(+1)

I think it’s a cool start to something but the pacing is all off. The only reason Vampire Survivors works is it floods you with choices and upgrades. Simply giving the player one per wave instead of one per room would do a lot I think, each room takes several minutes and to be offered a choice of “+1 health at end of room” or “+movement speed”, for instance, does nothing to help speed that up so it just straight up feels bad. I’m sure it’s definitely only a few tweaks away from being pretty compelling though! Hard to get that balance just right in a jam. Good work overall :)

Thanks for the feedback. Indeed it was hard to make interesting relevant choices in such a short amount of time, but still wanted to show what could be possible in a future.