Pretty cool auto shooter! Maybe the projectile enemies were too hard to dodge sometimes, the player wouldn't fit between the arrows and there wasn't any way to dodge them. Also I think the spawning needed a little more anticipation and some time to rest, instead of spawning all enemies at once as soon as you kill the last enemy in the wave. The progression could be a bit faster, but still was a lot of fun! Love this kind of games, and the setting and enemies looked so cool, great art as well!
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Kingdom's Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #323 | 3.188 | 3.188 |
Aesthetics | #380 | 3.375 | 3.375 |
Sound | #393 | 2.813 | 2.813 |
Overall | #448 | 3.000 | 3.000 |
Fun | #468 | 2.875 | 2.875 |
Story | #470 | 2.313 | 2.313 |
Mechanics | #479 | 2.750 | 2.750 |
Theme | #530 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
Music, Sound
Comments
Nice submission!
Some things I really liked about it:
- Being able to choose from two different player characters
- The weapon variety
- Tutorial/training area
- Nice artwork and animation
Good work
Nice mechanics.
I appreciate the variety: different kinds of weapons, different enemies, different kinds of bonuses.
A good game, for sure!
I think it’s a cool start to something but the pacing is all off. The only reason Vampire Survivors works is it floods you with choices and upgrades. Simply giving the player one per wave instead of one per room would do a lot I think, each room takes several minutes and to be offered a choice of “+1 health at end of room” or “+movement speed”, for instance, does nothing to help speed that up so it just straight up feels bad. I’m sure it’s definitely only a few tweaks away from being pretty compelling though! Hard to get that balance just right in a jam. Good work overall :)
very cool game. Managed 21 on my first go and 51 on my second go, and going to head in for a 3rd go now. I think your choice of music was really excellent - that kind of almost-epic sounding tune is exactly the kind of music you want to hear going on an adventure. Thought you combines great scenes with your enemies and gameplay to create a really great vibe in the game and I loved having different weapons to choose from. Definitely thought the bow made things a lot easier. Had some minor challenges with direction as my guy seemed to now always face the right direction irrespective of where enemies were or where the mouse was pointing but not a big deal when you're use to it. Really good job - well done.
I enjoyed the idea of being boxed in a room and you gotta dodge duck dip dive and dodge. However, I wish there was an actual dodge/dash mechanic for those arrows, they are really hard to avoid with just the movement speed and layout!! Otherwise I had a lot of fun, Im impressed by the weapon selection and first scene. Gives me hades vibes honestly! Great job :D
good game, keep it up
Ui is not rendered right on my 49" monitor :-(
but o know the pain in unity UI.
A cool take on a survivors type game. I like that the room boundaries add an extra challenge to dodging all the attacks. The visuals take me back to some of my favorite flash games growing up. The ability to choose a different weapon at the beginning is a good way of adding replayability!
The graphics and sound are really good. I enjoyed the power ups as they did provide noticeable advantages in combat. I found myself running in circles a lot though, which started to get a little boring and the enemies health seemed to be outpacing the power ups I was getting. All in all, a very good game.
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