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I think the speedy bot (or SliceBot, as I named it in the project) is the fan fav, for sure. It will be getting its own gnarly buzzsaw sound effect after the jam. Would love to hear your ideas, btw!

I mean the most obvious example would be enemies that fire from distance on the platforms, which I bet you already thought of from the ability of the human. Maybe enemies with projectile shields or something could be cool? Or maybe give the big bot some sort of shield effect? Idk, the possibilities are limitless haha. Feel free to disregard my ideas, idk if they're any good

(+1)

Oh yeah, no those are great ideas. I had definitely planned to add a wider variety of enemies, including some that could shoot from a distance or follow you up a ladder, but time caught up with me. I like the idea of one of the bots being more of a shield/defensive unit, that's cool. Thanks!