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(+1)

Definitely a cool and creative core mechanic, and I can see even more ways to use it than the variations you show in this demo, which are already impressive. I was a bit discouraged by needing to repeat certain sections so many times as I struggled to hold the whole thing in my head, but it's a neat throwback of a puzzler and I'd be intrigued to see what else you come up with.

(+1)

Thank you!  When I update the game, I will definitely try to make the hedge maze a little easier.  I agree that when a puzzle requires a lot of repetition, it can get annoying.  I even got a bit annoyed myself trying to get through the maze without getting poisoned - and I made the dang thing!  It might actually be more fun without any poison element at all (or at least more moves that can be made before full poison status is reached).  :-)

I played your game by the way, and I was blown away by the professionalism and originality of it.  I'll keep an eye out for your future projects.
 

(+1)

It's refreshing to hear that you were aware of that kind of issue — it's all too easy to get lost in the forest on a project and lose sight of the overall fun to be had. I know this is just a demo, and I'm sure with some iteration and development this could be a really cool and unique puzzle game.

And yeah, thanks! We try our best! We've got a decent-sized team, to be fair, so I'm honestly more impressed overall by  the smaller projects, but we really appreciate the kind words :)