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You implemented an impressive number of systems within a very short frame of time. This felt pretty much like a complete tactics game, not just a jam game. I was a little confused that I was able to cycle between enemy units on my turn, and that the game didn't seem to end once I'd killed all the visible enemies on screen, but I gather there were originally supposed to be more enemies spawning. I'd say you achieved an awful lot that was good, and I had fun playing it. Well done!

Thank you! I just finished college so I have a lot of free time on my hands 😅

Being able to cycle through the enemies as well was intentional so that you can easily view their health, movement range, stats etc. in order to make your decisions more strategically. I had thought about doing this a bit differently, so you could only see info about units you were about to attack, but this was more complicated and also I felt would have made things a bit too difficult. The enemy spawning bug was really unfortunate to happen so late in the jam, but I will definitely fix it in a post-jam update! (It just seemed too large of a thing to hotfix, especially since it was known before the deadline.)

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Fair enough re: cycling through enemies. TBH I don't play a lot of tactics games, so maybe this is a standard feature. Either way, clearly a valid creative choice. Congrats on finishing college! And good luck with the post-jam development on this game.