Nice catch. I'm thinking it has to do with the collision shape. We had some ambitious plans we had to cut for time (lots of different egg types, shapes, and enemies) that we're doing for a full release. We will 100% look into this and do testing though! Thanks!
Viewing post in The Egg Wizard's Last Stand jam comments
Yeah, I would look into how the collision shape is moving. Also, not sure if it's in your project vs a bug with exporting type thing. But just in case, you can view collision shapes for debugging in godot when running the game (if you didn't already know about it). This will help visualise the issue! And, classic for game jams! but hey, allows you to expand it later ^.^ you're welcome! ... But OH! MY GOD! I did not comprehend you guys made the music yourselves, that's incredible! Love it even more :OOOO