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(+1)

Yeah, that's why I broke up with my ex and don't plan to have a family. I also walked away from friends so that I could focus on game development.

The plan for Abyssonance is getting into much better shape now since I figured out various problems and already planned for core combat improvements.

I still have a problem of vertical camera movement, which I decided to turn off because it's kinda messed up the gameplay flow. I think I don't need the vertical camera because the game is zoomed out more than just normal third-person games. Also my game doesn't have precision aiming system, instead using target lock system. So I think I kinda have enough reason to avoid it for now.