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DRAKOSEA

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A member registered Jan 28, 2020 · View creator page →

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Abyssonance Emergence is officially in development under Drakosea Games.

Since I still don't have fund nor proper game, I'll still consider myself as "Solo game developer". In the future I'll establish myself as "One-person game studio". To signify that I'm ready to take on harder challenge under better condition.

Right now please bare with my hipster self which will be continued to work under workable PC and low to no budget.

Since I can't spend much on the project, I'll focus on the very basic of things.

The investment so far

-CLIP studio pro 3.0 = $22


The future required investment

-Cheap Smart phone ~$85 (my smart phone just broke a few days ago)

-Bank account for business ~$55 (to preserve the account so it won't get closed like it used to)

-Steam direct fee $100


I'll continued to develop the landing page for Abyssonance Emergence along with the progress for my project.

I won't use AI images in this project so please don't hurt me.

I'll still use AI music as materials to compose original music for this project. It's not different from using loops to compose anyway.

It's already decided that I'll use SFX packs in my projects instead of making one myself because it's required too much efforts to work on it.

My hands already full with developing the systems for both the game client and gameplay systems. I still have to work on a huge amount of models in order to have variety of characters and environment within the game. Also all the artworks will be done by myself....right I also have to write the stories and improve on the world building so that it's become a proper world.

As you can see working solo is not easy.


Since I'm not someone with a lot of fans, I'll have to build up from 0. I don't even know if people which commented on my jam game actually love the game, maybe they just wanted to be considerate and encourage me to continued.

With so many factors to consider, I decided to start this page to be a landing page before I could launch the steam page. As a matter of fact, I need to save up all those money before I could launch my steam page. Though it's still fine since I don't have any visual representation yet.


As for any information regarding Abyssonance Emergence,

There will be separate posts and devlogs to give you information and my development journey.

The project right now is still in chaos and I need to sort out many things.

So I'll keep working slowly but surely instead of rushing for something fast.

I kinda have my own deadline, but I won't tell you just yet. Once the game is in proper shape, you'll know the launch date or estimate launch date.

What I can promise you is there will be a game demo. So you can decide if you want to buy the game or not by playing it first hand instead of relying on people's review or gameplay trailer. Also there will be no early access, so expecting full game launch once it's ready. I'm also not gonna skimp on features because I'm not planning on doing gameplay DLC. If anything, I'd sell digital artbook and game music for the super fans of Abyssonance Emergence.


Lastly, congratulation for you on finding another hidden gems.

I'll focus on the mechanic side since it's the core of my future games. I can't promise about the arts though.

I won't aim to be super polished or try to be a hit game. At least for my first commercial game, I wanted to learn all the processes involved in order to get the whole picture. From then on, I could try to improve on here and there. At least my vision should be delivered, this is my goal other than just study the process. So basically I'm not aiming for the perfect game. This should reassured you that there will be the game publish in the near future.

Having dash was my plan, but I didn't have time to implement it in the jam. Otherwise fighting the boss would be much easier than now.

Well I won't claim to be the best here, but I sure know where I wanted my game to be. The final game might not be to your liking though, since it'd be a lot faster paced than this version. I think it's probably like at least 3x faster overall with more variety in playstyle. Though it's still in the planning phase, I think the jam version kinda represent a glimpse of my vision. You can read the postmortem for further detail. Make sure to follow my account for further update so you won't miss a chance to be amongst the first group of people to play my first commercial game.

I'm using Windows 10 pro x64. You probably gotta work around W11 yourself. I heard people talked that W11 actually got a lot of problems, so it's likely that.

There is also another possible solution. It's the general requirements for games, it's the c++ framework or something I can't remember. But in modern windows it's something that already installed, that's why I didn't include along with the game to minimize the download size.

Maybe your firewall or antivirus is too potent. Well the game made from Unreal Engine 4.27. As for my transparency, it should be clear enough that I have no hidden agenda. If you really want to play, maybe try using virtual machine without antivirus. Or if you're fine with not playing it, there is a gameplay video which I made already on the game page.

yes, but I'll focus on making the combat fun enough for the commercial version first. Other stuffs can be just 'mid'.

ue 4.27, because my PC = potato.

The full album of the songs will be release along with the full game. Some individual singles might be published alongside marketing stuffs to enhance the vibe.

Yeah, that's why I broke up with my ex and don't plan to have a family. I also walked away from friends so that I could focus on game development.

The plan for Abyssonance is getting into much better shape now since I figured out various problems and already planned for core combat improvements.

I still have a problem of vertical camera movement, which I decided to turn off because it's kinda messed up the gameplay flow. I think I don't need the vertical camera because the game is zoomed out more than just normal third-person games. Also my game doesn't have precision aiming system, instead using target lock system. So I think I kinda have enough reason to avoid it for now.

About the target range. Well it's hard to change in this version because I made the tutorial dummies to be this way and it'd messed up if I made the range too high. Though mana blade is surely worth using, but you're at the higher risk when facing against the boss just to use it.

I'm still working on the next version. If you're interest you could read the postmortem.

Thanks for playing my game.

I have the gameplay video :D

Nice game.

Sound setting bugged. If you access the setting again or click the credit, the sound settings will reset to 0. So in order to avoid this problem, I had to set the sounds and start the game.

I didn't play until the end because I'm not available after this.

congrats on having the update. Unfortunately I'm no longer available for play test since I'm getting into the flow state of game development.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

The first thing I collect was the bomb....well the bomb is rather too potent for this size of level though. Maybe it need to have smaller AoE and it's obviously need the time reduction when it's on the ground because the area restriction is basically the hardest thing in this type of games.

I think this should be enough.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

It's NOT a shooting game. The boss is challenging even for me whom knew every nook and cranny of the game, though it's partly because the lack of dash ability, it's also because the over-tuned damage of the AoE skill.

Thank you for playing. If you wondered how would I further continued with the game, you can read the postmortem.

It's actually reliable and consistent. The mechanics bound with the animation itself, so if you're spamming too much it'll be cancelled. Though it's my false for not placing restrictions properly, but it's also opened for some funny exploitation which allowed higher dps than it's supposed to do.

Well I already have plans to update the game thanks for all the people trying out and given some feedbacks :D

Thanks for making the video for my game as well. :D

I actually have a solution for the spawning problems including the ones you didn't mention. But I don't know how to deal with the "clunky" controls. Maybe it's because the animations are too slow, so it feels like some old RPG games out there. I actually feels the same if you're talking about this exact thing. I'd need to find a good way to find the right pace for the game. As for the target-lock distance....well I actually have no idea how to explain it. Maybe make indicator to show if the enemies are within the range, I think this should be good enough.

Well at least make the chasing progress more obvious. I mean it's possible for me to try and utilize  all the abilities to win it, but when there is no obvious progress in sight, I wouldn't have the motivation to continued. It's like you're walking in the desert without a GPS and only old school compass.

Well I could've finished the game within 3-5 minutes at most if I knew that the card game wasn't part of the puzzle. Or even if it is, I wouldn't know when did I solve it.

The overall aesthetic is nice, but I wasted 22 minutes on that stupid card game.

Well I watched him before I came here to try it myself :D

oh I see, so this is part of the damage. That's unfortunate.

It's a good philosophical game that invite players to think. But ideally it'd be nice to give some sense of meaning into the player's action. Though I understood that the premise is just "the end is here, it's pointless to do anything".

Well the aesthetic is nicely done in capturing the old games. I'm kinda miss the GBA era a bit.

Sure, keep working on it.

did you forget to loop the music?

Also there is no sound effects for the game.

The aesthetic is nice but the lack of visual feedbacks kinda bring down the "juiciness" of the game.

The game is kinda laggy though, maybe try to figure out something.

This type of game is good, but with 360 degree defending, it'd make people feels nauseat after a while.

The aesthetic is nice but the game is very hard though.

It's hard to control and the spell is kinda unreliable.

Melee is the only reliable thing to deal with the knights, but it's not good to win the game.

I don't know why Eric's life got lower when the knights hit the stuffs and not him. Kinda frustrating on this matter.

It could potentially become a good game. You just need to focus on having consistent rules and reliable abilities.

Nice game that got my perfect scores!

It'd be nice to be able to build towers quickly without zooming in and out that much, but I get why it's like this.

The overall premise is great. This raised the concerns of AI rather well. Well we might need to do something more drastic if the world is really moving that way though.

Cool game!

Sadly I'm not as patient to play games like this.

I love how funny it looks though. Would be nice to see people play instead of playing myself :D

It wasn't on purpose and it's working for me just fine. I just ran through the game once more and the only problem I got was my cursor didn't locked to the game client, so I lost focus from the game and my inputs wouldn't work. The most noticeable clue here is you won't hear any sound from the game once the focus lost.

yeah...let's just leave it there. What I want to know is if this problem consistently happening? I mean if it's happened everytime you play the game then there must be something which make it like that.