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Thanks a bunch! I felt having the cutscene in was important for setting the tone in terms of the jam theme, so I worked it in in the last day or so, which was surprisingly not that hard with Godot’s animation system.

The controls are definitely something I’ll be looking at after because a few people have made this observation, I think I’ve just gotten used to this from some of the older tactics games. Probably adding in an isometric control scheme as well, with a traditional one as an option, and some customisation options too.