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(+1)

Just like the old movie Zulu! This feels pretty sophisticated in terms of the number of systems working together (story elements, objectives, various interactions and combat), which is really impressive. I loved the satisfying gunfire and the meaty stabbing SFX, I just wish there was some music or ambient sound in the background. I have to admit it took me an embarrassingly long time just to figure out how to leave that first room, which was frustrating and almost made me quit. Maybe, with more time at your disposal, a slightly more detailed step-by-step tutorial to walk you through getting to the ammo box on the other side of the base would be helpful. Finally, I appreciate that there is a (probably realistic, since they were single-shot rifles) cooldown time between shots, but it was frustrating not to be able to even move during that period. Overall, nice job!

(+1)

Thanks for playing, I'm' glad you enjoyed it.

I agree it needs a better explanation of how the mechanics work, but I'm glad you did work out how to get out in the end.

We appreciate all of your feedback, especially with regards to the reloading, where you're right, we were going for more realism there, perhaps in future versions we can have the player still moving during reload, albeit slowly.

Cheers