Well done for submitting! It's definitely better to get something out there (especially in this game since there's a free course) even if it's not fully finished. The bits you did get done work really well. Before getting enemies done, might I suggest looking into static traps as that's usually easier to get going with. Best of luck with your future games
Viewing post in Running From My Problems jam comments
Thank you for the feedback. I was avoiding static traps specifically because the theme of this game was meant to be trying to evade enemies who were chasing. I wanted the players to have free reign to move through the level.
I did spend more time on the pathfinding than I had wanted to, and by the end, I just didn't have time to implement anything else.