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Well done for submitting! It's definitely better to get something out there (especially in this game since there's a free course) even if it's not fully finished. The bits you did get done work really well. Before getting enemies done, might I suggest looking into static traps as that's usually easier to get going with. Best of luck with your future games

Thank you for the feedback. I was avoiding static traps specifically because the theme of this game was meant to be trying to evade enemies who were chasing. I wanted the players to have free reign to move through the level. 

I did spend more time on the pathfinding than I had wanted to, and by the end, I just didn't have time to implement anything else.