I loved the noir art style, the character designs, the music, the environment and the animations! The move set is interesting, too. My favourite was the crash bandicoot spin :D
Nice submission!
Really cool submission!
Some of the good things that stood out to me were:
I think being able to see the odds when you get into a fight might be a nice feature for the future. Maybe even introducing flee mechanics with probabilities, too.
Great work!
This was fun, challenging and addictive!
Here were some of my favourite things:
Here's some constructive feedback:
Great submission, well done!
Congrats on your first jam submission! Also, thanks for the stream the other day.
Here's some of the things I really liked about the game:
I think these small enhancements are worth considering:
It was a fun and solid submission, nice work!
This was awesome!
My favourite aspects were:
Some really small things I think would make it even better:
I had a blast, great submission!
I think maybe my best bet with static spike traps is to maybe introduce a small collider on the bottom section so that if you're running into them without jumping, you just hit a wall. Then if you jump onto them you take damage. That, paired with some SFX to better indicate taking damage would probably be a big improvement. Thanks for both of your input!
I had a lot of fun with this one. Here are some of the things I liked the most:
From the layout of the vehicle, it looked like you considered other survival metrics like sleep or training at the gym? Or maybe they were just there to set the scene. Either way, that was cool, too.
Nice work!
This was pretty fun when I got the hang of the controls. My default is to lean on WASD but that's pretty much impossible with the sword and bow controls (arrow keys are the way to go for this one). The enemy variety was cool and the platformer aspects weaved into it was a unique touch. Nice submission!
Well done for submitting! It's definitely better to get something out there (especially in this game since there's a free course) even if it's not fully finished. The bits you did get done work really well. Before getting enemies done, might I suggest looking into static traps as that's usually easier to get going with. Best of luck with your future games
I think it's impressive what your team achieved with this one!
Here were some of my favourite things about it:
Here were some things I thought could be improved:
When you consider it was a 10 day jam those are all really small things. Great submission - you all must be pretty pleased with it!
Nice submission!
Here are some things I particularly liked:
Here are a couple of things I think could be improved:
Overall, great job :)
Add me to the list of people really impressed by the opening cutscene!
Here's a list of what I thought was great:
Here's what I thought could use some improvement:
Great submission! I'm seriously blown away by the positive aspects
Thanks for the kind feedback. It sounds like that might be the start of the game. I'll give you a hint in case you want to circle back and see more. There's an ability you unlock at the very start (from the person on your left) and it can be used to break some objects so you can continue. I had to put some kind of block there otherwise people could wander off without having an offensive ability and that would lead to frustration pretty quickly! I expect I could have designed that a little better, though