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Thanks for the response, so what you're trying to say is that you're trying to figure out how to make an "awesome" game as quick as you can, preferably within a few hours?

I'm not going to tell you how you should do it, but just for an idea of how long it can take to make something playable, let alone good, here is my experience of the jam, it's my first by the way.

This game jam was for 10 days, and for me, I made my own assets, art and sound, and I did all my own coding.  The art took me 2 days, the sound 1.5 days and the coding took me 4 days.

There may have been things I could have done to speed up my workflow, but most of the games made in a couple of hours tend to not have much substance, not all, but most.

If you really want to make an awesome game, and you work at it, I'm sure you can.  It looks as though you are playing with the engine you're using and figuring out mechanics and how to implement your ideas.  I wish you luck.

iam clownfaced unity since 2013 i got like too much crap on disks lolol .. rn this exercise is exercise in lightning crapshooting it has a value lol goodluck to you

And to you.

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oh yeah that style of art is cool thats a cool game i made some game like that when i was really young ... and i like never finished or released it its like i was just having fun .. and like it was just 1 level and 2 guns and stuff yeah .. but thats really cool !!  ... sad that game is like just gone on dead old HD lol .. dang...  it was like you a farmer and u got a pitchfork and u get dynamite and a shotgun and there is rats and lol there was the roaming gnome from dumb amazing race lol was some dumb joke with my buddy back then lol.. level was like fields with haybales and some barn u go in but  like had thosee 3 weapons and 3 animated sprites .. player rat gnone .. was cool .. gnome had dumb bloody death animation loool ... is like .... 2004 ?? 

check it out i got a blender and painter hotkeys sheet its free i made it for myself https://joymagine.itch.io/blenderandpainterhotkeys