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Ah, I see! I didn't realize that only one ingredient needed to match someone's taste. I played under the impression that I needed to get two correct ingredients and the third could be wrong. That does make more sense for having the cooldowns tied directly to ingredients. I think for players who are faster than I am, it would definitely impact their decision making progress. For myself, I was always rushing, focusing only on the nearest person to try and deal with them without seeing the bigger picture. :)