A few years ago I looked at Unity, even started trying to make a game while learning, life got in the way and it got put to the side.
Then, when the licencing fiasco broke out, I learned about Godot, started learning again and found Godot more usable. I also find a good perk to it is that it is open source and hopefully free forever (if I ever make it big I'll probably donate to it, but it's 1 less thing to worry about).