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(+1)

I like the art on this. Even the reloading had its own sprite-sheet of the hero rummaging for rocks. The narrative was good too, and the option to skip dialogue was a nice touch.

The gameplay for me was slightly lacking. The levels dragged on a tad too long. For example in lvl 1, the wolves were coming from the same spot and there was no real need to change the trajectory of the shot after getting it right once, resulting in a wait-out-the-clock situation. As mentioned by others, either a more dynamic level or shorter levels would be better at holding attention.

But overall, solid entry

This is absolutly right! In the game update the waves last only 30 seconds which makes the game faster 4 times! It will be released after the end of ratings :)

Thank you so much for this feedback, it is so helpful!

THE GAME UPDATE IS RELEASED!

The game UPDATE is released! check it out now here Bright Darkness!

What is new in the Bright Darkness v1.1 ?

CORE UPADATES:

- Decreased the wave length to 30 seconds

- You can now change aim angle while charging!

- Added a x3 power up!

- You can access the different paths and endings earlier now!

- Faster reloading

OTHER UPDATES:

- Improved animations

- Added visual effects and paticules and lighting

- more rich sounds

- Fixed the non saved volume settings

- You can skip the death scene for a faster replay

- The enemies are more dynamic

- The game pace increases faster

- Fixed bugs