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I like this simple version of masks, I had a hard time getting into the original system.


Seems like this one has lots of shifting of those labels- in your experience how does having your stats change constantly make the game feel?

Thanks!

Full disclosure: I actually haven't gotten this to the table yet! I put it together for a jam and hope to playtest it soon with my (currently on hiatus) Masks group. So I'm not 100% sure how it shifts the feel, but I really like shifting labels in the game — I think it keeps things dynamic and creates an economy that drives play. I'm hoping that's how it'll go! If you give it a try, let me know!