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Templar51

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A member registered May 16, 2020 · View creator page →

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Very nice layout and design! 

Thanks for the kind words! 

Done, thanks for hosting; it was a great theme. 

You have finally heard back after all these years! 


I think this is a great combo of OSR and super hero style games.


I think each class having a table to roll on for their powers is really cool.


If I ever play it, I'll be sure to let you know! 


(P.S. do you have any plans of ever formating in more / adding art?)

I like this simple version of masks, I had a hard time getting into the original system.


Seems like this one has lots of shifting of those labels- in your experience how does having your stats change constantly make the game feel?

I really like this system! I haven't seen a 'roll under' trait design like this before.


Nice job!

Great job on layout on this game, and the art is incredible!

I like your layout, and I think your d6 resolution mechanic is nice and simple!

That is a great idea! I will work on that for my next update.


In my second edition of S3 Lite, I'm also hoping to have quite a bit of a expanded character creation section :)


Thanks for the feedback MC!!! 

Very interesting dice system. I like games that explore ways to modulate difficulty on powered by the apocalypse based games.


(Review dutifully given for a community copy!)

Excellent first product from an up and coming designer! 11/10

Thanks! Honestly, the mask seller  is such an evocative character that it's a pretty easy starting point for inspiration. 

Really cool game, I think you nailed feel of the genre. 

There is a typo on page 15, it says 'fo' instead of 'of'. 

Thanks MC! Your vibes helped make it possible. 

I'm so glad I checked my feed and saw this! 

This is a really cool Blades-Lite game that excellently captures the feel of Majora's Mask.

I'm very impressed, nice job, and good luck with the Jam!

Also, the art + cheese puns are great!

Incredible! I didn't gnome their was such a flourishing gnome-related lasers and feeling subculture. LOL 😂

Cool game!

You passed your pun check! +10 gnome power!

The game is a paid product, but I have included tons of community copies for reviews! 

I like your use of the 'expanding trigger' mechanism. Making something more likely to happen on each successive role makes for a cool ticking clock. 

Thanks for the feedback! When I hear other perspectives, it helps me put my communicate my thoughts better.

"To me this feels like a first version of the main rules"

In my mind, this LITE edition is a trimmed down version of my vision for the CORE rules. LITE uses a resolution system that will have very few numbers on character sheets, and use a concept similar to 'target number' found in ICRPG. CORE will have numerical attributes assigned to ability scores and powers (Inspired by games like CITY OF MIST), and the base probability of success will be more tied to character creation. CORE will also have more defined ways to spend resolve, and a system similar to feats in games like DND 5e or Pathfinder. The character sheet for LITE is one half page, the Character sheet for CORE will be 1 full page double sided. 

"I love the core mechanic table, visually it is very reminiscent of the FACERIP"

Thanks! I was working on a variable difficulty system / table for PBTA games and I skekched something out on graph paper with no/yes but/yes results. I then saw a video on the old marvel game and thought 'WOW! This is alot like that game'! 

"how does one practice setting the resolve costs for a player action outside of actually playing the game?"

When I release the full v1.0 version of the LITE rules, I plan on having an expanded section explaining this a bit more. Ultimately, the this system is hoping to give GMS a loose framework that allows for fast narrative decisions. I think you are right, the easiest way will be to try the system out and find a good internal feel for assigning resolve costs. My hope for the CORE rules will to have prebuilt tables for a number of example powers that allow out a baseline of resolve costs that GMs can modify. 

"I particularly miss something to help players equalize their power level and vibe"

Yes, with super hero games it seems like this can be an issue. I am hoping to use the prebuilt character classes / archetypes to provide a baseline of balance, but in playtesting I find that access to more powers definitely makes superman style characters feel more powerful than batman style characters in some aspects. I hope to remedy that by giving 'trained' style heroes access to to more resolve and resources so they feel empowered to be awesome in their own way.  My guess is that LITE will have a hard time getting pure balance that you might find in a more mechanically deep system, but I think that is ok. Hopefully CORE will help address those some of those issues, if it ever finishes production : ) 

Cool system! I like a quick and easy mass combat roll. 

I am working on a project for this, and I have made a version 1 cover of my game! : ) 

I found some public domain cover art that I hacked up for this beauty- 

Hi there!

Really cool game, and cool design +art. What is your stance on adaptations or hacks?

Thanks for the comment!


Yes, I hope that having the ability to spend resolve gives players and game Masters some more interesting choices.


And when I solo play tested it, that's exactly what has happened, as I ran out of resolve I felt like I was pushed into a narrative corner! Definitely more tension!

As it emerges, it seems my system is a child of PBTA and Mythic Game master emulator, with a few extra pieces from other indie games. 

Interesting concept playing a living weapon. I don't remember where, but I saw another RPG like this years ago on the internet about living weapons. Cool layout and design. 

Interesting concept playing a living weapon. I don't remember where, but I saw another RPG like this years ago on the internet about living weapons. Cool layout and design. 

Reminds me of the computer game Spore : ) 

Interesting concept. Hagrid from the Harry Potter series would love this game :) 

Thanks so much! "Elegant" makes my day :D

I will have to look into the brindlewood move.

I am currently working on a system that uses this table as a framework - https://templar51.itch.io/simple-super-system-lite-playtest

Let me know if you make your own mystery tool, and happy gaming! 

(1 edit)

The core rules of this version fit onto 1 page front and back, and the playtest characters allow for a party of up to 4+. 

Mine was finding affordable stock art :) super heroes is a less popular genre so I had to do some searching.