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(+1)

Just played the new version, very nice addition to the weapons this drone tool, although it kinda makes less sense to show the circle around its influence since it can travel all around the map.

Also noticed (which might be there before but I did not notice before) a kinda sudden peak in difficulty in between waves, like when huge insects start to come after very normal waves in a 3 level difficulty contract (I had beaten them before so maybe I had not pick this one)

Another thing that got me confused, when you click to move a soldier, my understanding is that they cannot cross the road (maybe because its lava or something they cannot walk over idk) it would be nice to show that they cannot go across the road.

I am following for more updates =)

(1 edit)

Thanks for the feedback! I am currently working on an automated system to spawn enemies for the Steam demo, so this should help with the difficulty spikes, and it should feel like there is much more variety. On top of this, I am experimenting with giving the player full control of when mining happens / when enemies spawn.

For the movement, I have gotten many complaints about it and I am planning to rework it entirely at some point. If you have any ideas for what you would like to see when it comes to movement, I would love to hear them!