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This is when no mods are installed in my game

source/funkin/util/logging/CrashHandler.hx:34: [LOG] Enabling standard uncaught error handler...

source/funkin/util/logging/CrashHandler.hx:38: [LOG] Enabling C++ critical error handler...

source/funkin/util/logging/CrashHandler.hx:228: ERROR HANDLER STATUS: true

source/funkin/util/logging/CrashHandler.hx:231: Define: openfl_enable_handle_error is enabled

source/funkin/util/logging/CrashHandler.hx:239: Define: openfl_disable_handle_error is disabled

source/funkin/modding/PolymodHandler.hx:76: Initializing Polymod (using all mods)...

source/funkin/modding/PolymodHandler.hx:304: Scanning the mods folder...

source/funkin/modding/PolymodErrorHandler.hx:79: [INFO-] LOADING MOD - Searching for ZIP files in mods

source/funkin/modding/PolymodErrorHandler.hx:79: [INFO-] LOADING MOD - Found 0 files in modRoot.

source/funkin/modding/PolymodHandler.hx:315: Found 0 mods when scanning.

source/funkin/modding/PolymodHandler.hx:113: You attempted to load zero mods.

source/funkin/modding/PolymodErrorHandler.hx:89: [WARN-] Scripted class FunkinSound has already been imported.

source/funkin/modding/PolymodErrorHandler.hx:79: [INFO-] Parsed and registered 50 scripted classes.

source/funkin/modding/PolymodHandler.hx:164: Mod loading complete. We loaded no mods / 0 mods.

source/funkin/save/Save.hx:45: [SAVE] Loading save...

source/funkin/save/Save.hx:704: [SAVE] Loading save from slot 1...

source/funkin/save/Save.hx:730: [SAVE] Found existing save data.

source/funkin/util/VersionUtil.hx:65: [SAVE] Version data repair not required (got 2.0.3)

source/funkin/util/VersionUtil.hx:27: [build => [], version => [2,0,3], pre => []] satisfies (>=2.0.0 <2.1.0)? true

Seems normal to me. Were the "VersionUtil" lines really the last lines to be printed?

Yeah they were and I just did the terminal just now to recheck to make sure. Why?

It's just that generally it should print the error that caused the crash to the console.

I think realize the problem is my pc is preloading all assets but not fully loading the assets before it can crash. So I might have just wait for the 0.4.1 patch to come out.

This should get fixed in 0.4.2, seems like certain mods break the save file so the game just crashes.

For now you'll have to go to AppData > Roaming > FunkinCrew and move the file inside it to a backup folder, when the issue gets fixed you can replace the other file that gets created with the one you backed up