I loved the clones and how they looked and felt. I also loved the use of AutoHand, the physics in that package are stellar and so the use of it is always an up for me. The physics felt really fun but definitely made it a little hard to control the tone at times. It was also really difficult to record everything in time but that's something I figured going into this as trying to solve that issue would definitely go beyond the scope of this jam. This was super fun and once again I really loved the clones and it honestly made me think of all the really cool implementations for them in other types of projects. If you ever made a packaged-up clone system and threw it on the Unity Asset Store I'd definitely be first in line to get a copy.