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Update:

Wanted to clarify something that was asked in our community forum over on our jam page. Someone asked if they had to use UModeler X for the texturing and then it dawned on me that I never specified fully of what " use UModeler X to make your 3D game" meant. Our goal is to have every participant try UModeler and use it to make their 3D assets and models. Because we never specified that you must use UModeler for texturing, we will allow all members to use other software and free assets for their materials. Again, we only require you to use UModeler for the base model and the coloring, rigging, and all other things can be done through other software if that makes the process easier for you.