Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

I must be completely frank, this was a hard story for me to get into.

The prose is very complex and abstract at places, sometimes requiring me to re-read the sentences to truly get what the author is saying (this might be me being an ESL speaker, but I suspect the prose would feel pretty opaque to the average English speaker too). This isn't necessarily a problem per se: some passages are genuinely beautiful, and the complexity seems appropriate for what the dev is going for.

The problem is that this complex verbosity is used for scenes where basically nothing happens: as a reader, all I'm getting for my effort is often very abstract philosophical reasonings and the protagonist visiting the same rooms over and over. To be honest, past a certain point, not only did I not bother to try and understand what I was reading when it wasn't apparent on first try, I basically started to click forward very quickly to get to the point.

I will clarify that I don't hate the story in concept: the protagonist's introspective journey through the looping sanctuary intrigues me. But the combination of flowery complex prose, abstractness, and very little actually happening turned me off for most of it. I will say I loved the flashback to the village: that was one of those rare instances where I was able to fully appreciate the dev's writing, because all the introspection was intermingled with a bit of specificity and concreteness. (Also, I love the surrealism of the whole setting.)

I will also say that I did not complete the game: considering other people in the comments said they had trouble solving the puzzle and knowing I hadn't paid attention to the story as much as they had, I didn't try too hard. I think I will wait for the director's commentary or the cheat codes. :-P

One aspect I will give the game high praise for is the presentation. The atmosphere is impeccable, I love the backgrounds, I love the music, and the prose is appropriately evocative when it's not being too obtuse. The only part I'm not 100% sure about is the placement of the sprites on the screen: more often than not, they don't feel part of the world they are inhabiting (probably because they're shown in full and their movements are very linear).