There is undoubtedly a lot of talent on display here, but I must admit the overall package left me pretty unsatisfied.
Starting with the presentation, the art is pleasant to look at and I actually quite like that a lot of the assets are currently unfinished. Considering the art gets sketchier and sketchier the more we get away from the mall, it creates a sense of the world unraveling as we move away from the protagonist's comfort zone.
However, while having a VN with lots of CGs and no sprites can definitely work, I believe the prose it currently is doesn't complement that choice very well. Narration is often scarce in VNs because we can see the characters emoting and doing stuff on the screen. Here, however, the characters are pretty static since they only appear in CGs, so I think the story should have been written a bit more like a traditional book. As it stands now, it almost feels like reading a chat log: a bit sterile.
The overall rhythm and pacing of the story are also slightly off, it doesn't feel like pauses and block breaks are always used at appropriate times. Take this one block of text as a random example: "I'm on my feet, I think. I don't remember. I need air. The air isn't working?" Breaking this into 2-3 different blocks would make the whole passage feel much more frantic and impactful.
The writing is otherwise serviceable, but it does have a tendency to be a bit abstract ("when the fist comes it's cataclysmic") and surprisingly detached, considering the subject matter ("I'm feeling a lot of shit that I've never felt before"). I can't say I've ever felt like I got inside the protagonist's head during my reading.
A final note on the presentation: while the music was nice when it was there, it was surprisingly sparse. Most surprisingly, the most tense scenes were often the ones without any music.
As far as the story goes, I must first of all give credit to Since November for tackling a challenging topic that feels pretty personal to the author. I like the story's premise in theory more than I liked the execution though. The story is very cerebral, with characters preaching their philosophies and opinions, rather than those emerging naturally from the narrative. The story doesn't really give the characters much to react to (except for the premise of the story itself), so for the most part this ends up feeling like the characters explaining their opinions to the player. Not very engaging.
Some of the thoughts being committed to the page are also very off topic and they don't feel really relevant to the theme of the story. A lot of opinions on movies are presented, for example, and I can't help but feel like this is not be the story they are super relevant to.
The biggest problem for me, though, is that this story deals with the one thing every human on Earth has to deal with (our own mortality) and ultimately it didn't feel like it had much to add to the reflection each one of us has undoubtedly done about the topic. The story has a bunch of characters reacting in different ways, but it does nothing more than state those different perspectives. Some people would do A, some others would do B, so what? I think any one of those routes could be developed into interesting stories: yes, give a me a romance doomed to last just a day, give me a character's emotional journey as he seeks and experiences assisted suicide, etc. But the story just states these premises and then it's immediately over.
I also found Val's route very confusing and perplexing. It reads to me like a parody of romance stories, what with the overdramatic character talking about "his wolf" and the over-the-top CGs, but I'm not sure if that was the intended tone... If it was, I question what this parody has to do with the rest of the story.
I realize I'm coming across as pretty harsh in my review, so it's worth noting that plenty of people had a much different response to the story than I did. I hope I at least managed to explain why the story didn't work for me, but that doesn't mean it won't work for you.