I like the concept, a lot! It would be nice if controls were a bit more intuitive. A few times I had some pins fall on their own at the start of the level, you might want to look into that :)
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Thanks for playing! A controls upgrade is coming, but regarding the pins, this is most likely due to the fact that Godot does not natively have a deterministic physics solution, so there is no guarantee that any particular machine will execute exactly the same way on all hardware. That said, the only place where a pin should fall without human intervention is the "crate pin" on the main menu. It would help me a lot if you could tell me which pins and levels you saw this with =)
There are a few pins, that one included, that are placed a little above the platform itself - I figured I didn't need them to be pixel-accurate since gravity would do the rest. There's a possibility that this somewhat lazy approach of mine didn't mesh well with Chrome etc., because the gap on that pin is quite a bit larger than for most other pins. Thanks for taking the time to get back to me on this, it's definitely helpful!