Played up to Stage 11, and glimpsed Stage 12, which I'll wait till the rest of the Mechas have their attack animations completed, and oh boy it is hard to wait, because I'm so excited for when Stage 12 starts!!!
But as for now, I really REALLY love the entire experience. A really wonderful spin to the RPG Maker Engine to fit SRW! I've played the GBA SRW games, and watched those in PS4 and I must say, you nailed the SRW feeling from the animations of the mechas, to the in-battle dialogue, the intensity of the music, and all the Spirit names, parts, and whatnot! And not to mention really capturing the moments and personalities of the pilots themselves! Really well done!
The mechas, or the Hologears are very cleverly designed too! Especially how you combine the colour schemes of the robots that would seat 2-3 pilots in one. Jeremy181 and others who made the robot models, you did an amazing job!
But what really appeals to me in anything the most is the worldbuilding lore behind it, and you and the team have got me hooked. It is extremely wonderful, and mainly cute and charming, with how all the Hololive Production members came to be, and how they can pilot the robots. The powers and science that provide distinctions between Real and Super Robot (not that it's a big thing) and that even the pilots themselves contribute to the attacks (Idolizer Energy). Even nice how you put in an elemental system too!
With some things that could be added or improved on is this.
Could be a chart that talks about the elemental advantages between each other early on? Though it's nice to figure out which one is effective against which, I guess there could always be a chart or a tutorial just for the beginning.
Maybe indicate the stage number as well within the battle, like adding with the Stage name like Stage 2- (Title of Stage), as well as perhaps show on the menu screen the number stage and name too, it'd be nice. Just a little worried that I can only tell the progress on intermissions.
Maybe add a part where you can load the game from the previous save without having to exit to the menu and all?
But otherwise, any other possible bug is very minor (at least to me). It's going really great, and I can't wait to see the rest!
In the latest version a type chart is available from the map menu. And a couple lines were added to the tutorial to point the player to it.
I've added the stage number to the save file display in the latest version, but maybe I can add it to the stage conditions window as well.
There is a soft rest combination actually to instantly load the last save while on the map, A+B+L+R (Z + X + page up + down on keyboard). I should add that to the description maybe.
Good to hear you've enjoyed it thus far!
A version with all the attack animations is still a ways off, thank you for your patience.