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(6 edits)

It's a standard lit shader from Unity's (2022 LTS) URP along with post-processing settings, I also didn't bake the lights, they are realtime, that way the moving ones don't act weirdly. I've made custom shaders for past projects but for this one fortunately i didn't have to.

Check this tutorial if interested, keep in mind mine are not baked and i didn't need to add a point light to any of the props, the emissive material is the only thing that i've needed for mine, set in a similar way: 

Thank you for checking out Un-LIT, I'm glad that you've liked it! :D

(+1)

Thank you!