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Yep all you said makes sense, I guess my jam -addled brain didn't consider that. Trying to give it some more thought, I think what I actually wanted was not an undo button, but a way to understand "how the hell did I get to this situation". Maybe, if it doesn't clash with your design ideas, a replay button that replays all moves you took till now? It might actually also make for a nice end of level "reward" seeing all your light switching animated as a sequence?

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That's a cool suggestion, I'll look into that, thank you!
I'm not sure how it'd work with longer runs, though. I have a few ideas that i'll test but this could take me a while to do properly, i want to solidify the core of the game, and see if something that i had in mind could work out for it. 

Thank you again for the feedback, I'm glad that you have enjoyed playing the game :D